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Cambridge Digital Humanities

Cambridge Digital Humanities course timetable

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Tue 18 Feb – Wed 15 Jul

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February 2020

Tue 18
Beginner's Filmmaking Workshop new (3 of 4) Finished 10:00 - 13:00 University Information Services, Phoenix Teaching Room 2, New Museums Site

Tutors: Sarah McEvoy / Kostas Chondros

Are you curious about making a short documentary film?

This beginner’s filmmaking workshop will help you to start thinking visually and communicate using sound and film. Over two days you will be introduced to different camera shot types, how to construct a basic story, use digital video cameras and sound recorders to shoot your own footage, and then edit a short sequence for export.

The workshop assumes no or very little prior knowledge of filmmaking and no prior preparation is required for the workshop. This is a hands-on practical workshop, working in small teams of two or three people. We expect a willingness to be open to ideas and work in a team to jointly create a short film clip.

The workshop will give you the foundational skills to incorporate film and sound in your own future projects, for example short clips for social media, publicity about research projects as a way to engage wider audiences etc.

During the workshop you will work with dedicated video equipment, but the techniques you will learn can be adapted to film making with smartphones, tablets and other readily available personal electronic devices.

COURSE PROGRAMME

Day 1 – Monday 17th February

  • 10.00 Welcome and introductions
  • 10.30 Aims of the session
  • 10.45 Introduction to shot types, camera movements, framing, telling a story, basic rules of camera use, rules of recording sound
  • 11.45 Splitting into groups – interactive demonstration of how to use the cameras
  • 13.00 Lunch
  • 14.00 Filming around Cambridge, practical exercise working in groups
  • 16.00 Return to room to look at footage from all groups
  • 17.00 Feedback session and summary of day 1 intro to day 2

Day 2 – Tuesday 18th February

We will be working on apple macs and Final Cut X; however we do not expect any prior knowledge of working with either computer or software

  • 10.00 Importing footage onto computers
  • 10.15 Basic editing, creating a 2-minute clip, summary of creating a sequence
  • 10.45 Adding clips to timeline, tools for manipulating clips, using second video track, transitions and filters, syncing audio
  • 13.00 Lunch
  • 14.00 Credits, titles, adjusting audio levels, adding music or narration, exporting footage, saving files
  • 16.00 Looking at each other’s edited clips
  • 16.45 Evaluation
  • 17.00 Finish

Handouts will be emailed after the workshop, and include:

Presentation – shot types, how to construct a sequence Editing on Final Cut x Camera functions, audio recording, info about equipment and editing software and model release forms

What you need to take with you

Headphones – preferably the kind you can plug in rather than Bluetooth headphones

Storage device – if you want to take footage you shoot with you after the workshop, you will need a hard drive, USB or SD card that can hold at least 8GB. Video files are large. Please make sure that the device is formatted to FAT32 if you use it on a PC, as we will be using macs. You can check this by right clicking the device and checking the properties. If you prefer, you don’t need to save the footage that you film and can also upload the exported film to Dropbox.

Upon booking this workshop a questionnaire will be issued to participants which must be completed in order to satisfy the booking.

The workshop is led by:

Sarah McEvoy holds BA Hons Fine Art and an MA in Visual Anthropology from Goldsmiths University of London and has most recently completed an MA in Art and Design in Education at UCL Institute of Education. Sarah has worked with arts organisations and charities creating short documentaries and has most recently filmed and edited a film working with a socially engaged artist in the community of South East London. As an artist-educator, Sarah works with youth groups and adults with learning disabilities in the community and museums and galleries.

Kostas Chondros holds an MA in Visual Anthropology from Goldsmiths College, University of London. He also holds an MA in Social Exclusion, Minorities & Gender from Panteion University and a BA in Social Anthropology & History from the University of the Aegean, Greece. Since joining the Personal Histories film production team in 2011, Kostas has filmed several events and taught camera & film production skills. Additionally, as a freelance filmmaker, Kostas documents improvised music performances and collaborates on film projects with other artists and performers. He is also a musician, poet and translator.

Social Network Analysis with Digital Data new (3 of 3) Finished 11:00 - 13:00 Cambridge University Library, IT Training Room

This course will provide a hands-on introduction to the field of Social Network Analysis, giving participants the opportunity to “learn by doing” the process of network data collection and analysis. After being introduced to the basic concepts, the participants will have the opportunity to explore all stages of a social network analysis project, including research design, essential measures, data collection and data analysis. The focus will be on the retrieval of electronic archival data (e.g. websites, digital archives and social media platforms) for non-programmers and on the production of network analysis with specialised software (e.g. Gephi). At the end, the participants will be equipped with the basic tools to perform meaningful visualisations and analyses of network data.

Beginner's Filmmaking Workshop new (4 of 4) Finished 14:00 - 17:00 University Information Services, Phoenix Teaching Room 2, New Museums Site

Tutors: Sarah McEvoy / Kostas Chondros

Are you curious about making a short documentary film?

This beginner’s filmmaking workshop will help you to start thinking visually and communicate using sound and film. Over two days you will be introduced to different camera shot types, how to construct a basic story, use digital video cameras and sound recorders to shoot your own footage, and then edit a short sequence for export.

The workshop assumes no or very little prior knowledge of filmmaking and no prior preparation is required for the workshop. This is a hands-on practical workshop, working in small teams of two or three people. We expect a willingness to be open to ideas and work in a team to jointly create a short film clip.

The workshop will give you the foundational skills to incorporate film and sound in your own future projects, for example short clips for social media, publicity about research projects as a way to engage wider audiences etc.

During the workshop you will work with dedicated video equipment, but the techniques you will learn can be adapted to film making with smartphones, tablets and other readily available personal electronic devices.

COURSE PROGRAMME

Day 1 – Monday 17th February

  • 10.00 Welcome and introductions
  • 10.30 Aims of the session
  • 10.45 Introduction to shot types, camera movements, framing, telling a story, basic rules of camera use, rules of recording sound
  • 11.45 Splitting into groups – interactive demonstration of how to use the cameras
  • 13.00 Lunch
  • 14.00 Filming around Cambridge, practical exercise working in groups
  • 16.00 Return to room to look at footage from all groups
  • 17.00 Feedback session and summary of day 1 intro to day 2

Day 2 – Tuesday 18th February

We will be working on apple macs and Final Cut X; however we do not expect any prior knowledge of working with either computer or software

  • 10.00 Importing footage onto computers
  • 10.15 Basic editing, creating a 2-minute clip, summary of creating a sequence
  • 10.45 Adding clips to timeline, tools for manipulating clips, using second video track, transitions and filters, syncing audio
  • 13.00 Lunch
  • 14.00 Credits, titles, adjusting audio levels, adding music or narration, exporting footage, saving files
  • 16.00 Looking at each other’s edited clips
  • 16.45 Evaluation
  • 17.00 Finish

Handouts will be emailed after the workshop, and include:

Presentation – shot types, how to construct a sequence Editing on Final Cut x Camera functions, audio recording, info about equipment and editing software and model release forms

What you need to take with you

Headphones – preferably the kind you can plug in rather than Bluetooth headphones

Storage device – if you want to take footage you shoot with you after the workshop, you will need a hard drive, USB or SD card that can hold at least 8GB. Video files are large. Please make sure that the device is formatted to FAT32 if you use it on a PC, as we will be using macs. You can check this by right clicking the device and checking the properties. If you prefer, you don’t need to save the footage that you film and can also upload the exported film to Dropbox.

Upon booking this workshop a questionnaire will be issued to participants which must be completed in order to satisfy the booking.

The workshop is led by:

Sarah McEvoy holds BA Hons Fine Art and an MA in Visual Anthropology from Goldsmiths University of London and has most recently completed an MA in Art and Design in Education at UCL Institute of Education. Sarah has worked with arts organisations and charities creating short documentaries and has most recently filmed and edited a film working with a socially engaged artist in the community of South East London. As an artist-educator, Sarah works with youth groups and adults with learning disabilities in the community and museums and galleries.

Kostas Chondros holds an MA in Visual Anthropology from Goldsmiths College, University of London. He also holds an MA in Social Exclusion, Minorities & Gender from Panteion University and a BA in Social Anthropology & History from the University of the Aegean, Greece. Since joining the Personal Histories film production team in 2011, Kostas has filmed several events and taught camera & film production skills. Additionally, as a freelance filmmaker, Kostas documents improvised music performances and collaborates on film projects with other artists and performers. He is also a musician, poet and translator.

April 2020

Tue 21
Bug Hunt 2020 [cancelled - industrial action] new (1 of 5) CANCELLED 13:00 - 15:00 Cambridge University Library, IT Training Room

This programme is an opportunity to learn, through practical experience and shared investigation, how to apply digital methods for exploring and analysing a body of archival texts. The core of the programme will be 5 x 2 hour classroom based sessions supplemented by group and individual work on tasks related to the project design, delivery and documentation in between sessions. In addition to attending all five face-to-face sessions, participants should set aside an additional 8-10 hours over the duration of the course for work on project-related tasks.

During the programme we’ll work together on a particular topic: how insects were represented in books created for children in the 19th century. This question will help us to think about how children’s encounters with the natural world might have been framed and shaped by their reading. We’ll work on digital collections of 19th century children’s books exploring how such collections are built and how they can be used for machine reading. We’ll develop specific research questions and you’ll learn how to explore them using different tools for textual stylistic analysis. At the end, we’ll present findings and consider the implications of what we’ve discovered.

Topics covered include;

• The development of methods for machine reading the archive – ideas, motivations and ethics • Children’s books of the long 19th century – a beginner’s guide • Designing a small-scale investigation • Building a collection of digital texts • Transforming texts into searchable data • Analysing stylistic patterns in the data

Thu 30
Introduction to Text-mining with Python [remote delivery] new (1 of 2) Finished 11:00 - 12:00 Cambridge Digital Humanities Online

This online session will introduce basic methods for reading and processing text files in Python with Jupyter Notebooks. We'll discuss why you might wish to do text-mining, and whether coding with Python is the right choice for you. We'll run through the 5 steps of text-mining, and start to walk through an example that reads in a text corpus, splits it into words and sentences (tokens), removes unwanted words (stopwords), counts the tokens (frequency analysis), and visualises results.

This initial session is one hour long and will be delivered remotely by video conferencing. During the session we will cover the essentials of working with the Jupyter Notebooks provided so that you can carry on working through the materials in your own time. The first session will be followed by a second, optional Q&A session for troubleshooting issues and recapping essentials.

Required preparation: A short internet-based exercise in working with variables and text in Python will be sent out one week prior to the session. You will also get instructions on how to find the materials we will be using and how to log onto the video conferencing platform. Please make sure you have some time to prepare properly so that we can concentrate on teaching during the remote session.

May 2020

Tue 5
Bug Hunt 2020 [cancelled - industrial action] new (2 of 5) CANCELLED 13:00 - 15:00 Cambridge University Library, IT Training Room

This programme is an opportunity to learn, through practical experience and shared investigation, how to apply digital methods for exploring and analysing a body of archival texts. The core of the programme will be 5 x 2 hour classroom based sessions supplemented by group and individual work on tasks related to the project design, delivery and documentation in between sessions. In addition to attending all five face-to-face sessions, participants should set aside an additional 8-10 hours over the duration of the course for work on project-related tasks.

During the programme we’ll work together on a particular topic: how insects were represented in books created for children in the 19th century. This question will help us to think about how children’s encounters with the natural world might have been framed and shaped by their reading. We’ll work on digital collections of 19th century children’s books exploring how such collections are built and how they can be used for machine reading. We’ll develop specific research questions and you’ll learn how to explore them using different tools for textual stylistic analysis. At the end, we’ll present findings and consider the implications of what we’ve discovered.

Topics covered include;

• The development of methods for machine reading the archive – ideas, motivations and ethics • Children’s books of the long 19th century – a beginner’s guide • Designing a small-scale investigation • Building a collection of digital texts • Transforming texts into searchable data • Analysing stylistic patterns in the data

Thu 7
Introduction to Text-mining with Python [remote delivery] new (2 of 2) Finished 11:00 - 12:00 Cambridge Digital Humanities Online

This online session will introduce basic methods for reading and processing text files in Python with Jupyter Notebooks. We'll discuss why you might wish to do text-mining, and whether coding with Python is the right choice for you. We'll run through the 5 steps of text-mining, and start to walk through an example that reads in a text corpus, splits it into words and sentences (tokens), removes unwanted words (stopwords), counts the tokens (frequency analysis), and visualises results.

This initial session is one hour long and will be delivered remotely by video conferencing. During the session we will cover the essentials of working with the Jupyter Notebooks provided so that you can carry on working through the materials in your own time. The first session will be followed by a second, optional Q&A session for troubleshooting issues and recapping essentials.

Required preparation: A short internet-based exercise in working with variables and text in Python will be sent out one week prior to the session. You will also get instructions on how to find the materials we will be using and how to log onto the video conferencing platform. Please make sure you have some time to prepare properly so that we can concentrate on teaching during the remote session.

Tue 19
Bug Hunt 2020 [cancelled - industrial action] new (3 of 5) CANCELLED 13:00 - 15:00 Cambridge University Library, IT Training Room

This programme is an opportunity to learn, through practical experience and shared investigation, how to apply digital methods for exploring and analysing a body of archival texts. The core of the programme will be 5 x 2 hour classroom based sessions supplemented by group and individual work on tasks related to the project design, delivery and documentation in between sessions. In addition to attending all five face-to-face sessions, participants should set aside an additional 8-10 hours over the duration of the course for work on project-related tasks.

During the programme we’ll work together on a particular topic: how insects were represented in books created for children in the 19th century. This question will help us to think about how children’s encounters with the natural world might have been framed and shaped by their reading. We’ll work on digital collections of 19th century children’s books exploring how such collections are built and how they can be used for machine reading. We’ll develop specific research questions and you’ll learn how to explore them using different tools for textual stylistic analysis. At the end, we’ll present findings and consider the implications of what we’ve discovered.

Topics covered include;

• The development of methods for machine reading the archive – ideas, motivations and ethics • Children’s books of the long 19th century – a beginner’s guide • Designing a small-scale investigation • Building a collection of digital texts • Transforming texts into searchable data • Analysing stylistic patterns in the data

Wed 20
Evolve your Python Code into a Workflow for Text-based Research [cancelled - Covid-19] new CANCELLED 13:00 - 16:00 Cambridge Digital Humanities Online

We are currently reformatting our Learning programme for remote teaching; this will require some rescheduling so bookings will reopen and new sessions will be created for online courses as soon as possible. In the interim we would encourage you to register your interest so as to be notified of the new schedule. Please be aware that we hope to run many of our courses online, but that this is dependent on staff availability and resources so please be aware we may have to postpone or cancel some sessions

This workshop will develop your coding practice from testing ideas to creating an efficient workflow for your code, data and analysis. If you are using Jupyter Notebooks (but even if you’re not) this workshop will demonstrate how to better manage your code using good programming practices, and package your code into a program that is easier and quicker to run for lots of data and more reliable.

Required preparation (instructions provided): Python 3 installed on laptop; a text editor or IDE installed on laptop; git installed on laptop and signed up for GitHub; a short internet-based exercise in working with the command line.

Fri 22
Mapping the Past [remote delivery] new (1 of 2) Finished 11:00 - 12:00 Cambridge Digital Humanities Online

This intensive workshop is split into two online chats and two 1-hour sessions. Participants will first learn to collect and process geospatial data from historical sources and process it using geographical information systems from Google Earth to QGIS.

The first online session introduces research techniques for collecting, arranging and mapping geospatial data from historical sources, and is taught by Dr Oliver Dunn. His session is split into two parts: Part A will introduce both online sessions by showing some of our own research that makes use of Google Earth, 3D Maps in Excel, and historical GIS. In Part B you will be asked to locate a set of Scotland’s historical lighthouses on historical maps online and map their location and other attributes in Google earth and 3D Maps.

The second online session introduces students to mapping humanities data using Q-GIS which is a free GIS (Geographical Information System) software platform. Course participants will need to download and install QGIS on their laptops before 5th of June. On the 1st of June there will be further details concerning downloading QGIS, a chat forum where we can discuss why you might wish to use GIS, and whether GIS is the right choice for you, and a release of course teaching materials. On 5 June you will be taken through the map creation process step-by-step. This session will be taught by Max Satchell.

June 2020

Tue 2
Bug Hunt 2020 [cancelled - industrial action] new (4 of 5) CANCELLED 13:00 - 15:00 Cambridge University Library, IT Training Room

This programme is an opportunity to learn, through practical experience and shared investigation, how to apply digital methods for exploring and analysing a body of archival texts. The core of the programme will be 5 x 2 hour classroom based sessions supplemented by group and individual work on tasks related to the project design, delivery and documentation in between sessions. In addition to attending all five face-to-face sessions, participants should set aside an additional 8-10 hours over the duration of the course for work on project-related tasks.

During the programme we’ll work together on a particular topic: how insects were represented in books created for children in the 19th century. This question will help us to think about how children’s encounters with the natural world might have been framed and shaped by their reading. We’ll work on digital collections of 19th century children’s books exploring how such collections are built and how they can be used for machine reading. We’ll develop specific research questions and you’ll learn how to explore them using different tools for textual stylistic analysis. At the end, we’ll present findings and consider the implications of what we’ve discovered.

Topics covered include;

• The development of methods for machine reading the archive – ideas, motivations and ethics • Children’s books of the long 19th century – a beginner’s guide • Designing a small-scale investigation • Building a collection of digital texts • Transforming texts into searchable data • Analysing stylistic patterns in the data

Wed 3
Sources to Data new CANCELLED 11:00 - 12:30 Cambridge Digital Humanities Online

We are currently reformatting our Learning programme for remote teaching; this will require some rescheduling so bookings will reopen and new sessions will be created for online courses as soon as possible. In the interim we would encourage you to register your interest so as to be notified of the new schedule. Please be aware that we hope to run many of our courses online, but that this is dependent on staff availability and resources so please be aware we may have to postpone or cancel some sessions

Archives typically hold records containing enormous quantities of data presented in a variety of scribal and print formats. Extracting this information has traditionally involved long hours of expensive manual data-entry work. Nowadays this work can be automated to a large degree and could soon open archives and allow for unprecedentedly large structured data sets for curators, researchers, and the public alike. This workshop will examine new methods for collecting historical data from manuscript and printed documents. We will look at archival photography, OCR, page structure recognition, and new handwritten text recognition systems. Cutting-edge Cambridge research in this field will be demonstrated.

Fri 5
Mapping the Past [remote delivery] new (2 of 2) Finished 11:00 - 12:00 Cambridge Digital Humanities Online

This intensive workshop is split into two online chats and two 1-hour sessions. Participants will first learn to collect and process geospatial data from historical sources and process it using geographical information systems from Google Earth to QGIS.

The first online session introduces research techniques for collecting, arranging and mapping geospatial data from historical sources, and is taught by Dr Oliver Dunn. His session is split into two parts: Part A will introduce both online sessions by showing some of our own research that makes use of Google Earth, 3D Maps in Excel, and historical GIS. In Part B you will be asked to locate a set of Scotland’s historical lighthouses on historical maps online and map their location and other attributes in Google earth and 3D Maps.

The second online session introduces students to mapping humanities data using Q-GIS which is a free GIS (Geographical Information System) software platform. Course participants will need to download and install QGIS on their laptops before 5th of June. On the 1st of June there will be further details concerning downloading QGIS, a chat forum where we can discuss why you might wish to use GIS, and whether GIS is the right choice for you, and a release of course teaching materials. On 5 June you will be taken through the map creation process step-by-step. This session will be taught by Max Satchell.

Wed 10
Introduction to Archival Photography workshop [cancelled re Covid-19] new CANCELLED 11:00 - 12:30 Cambridge Digital Humanities Online

We are currently reformatting our Learning programme for remote teaching; this will require some rescheduling so bookings will reopen and new sessions will be created for online courses as soon as possible. In the interim we would encourage you to register your interest so as to be notified of the new schedule. Please be aware that we hope to run many of our courses online, but that this is dependent on staff availability and resources so please be aware we may have to postpone or cancel some sessions

This session focusses on providing photography skills for those undertaking archival research. Dr Oliver Dunn has experience spanning more than 10 years digitising written and printed historical sources for major university research projects in the humanities and social sciences. The focus is very much on low-tech approaches and small budgets. We’ll consider best uses of smartphones, digital cameras and tripods.

Tue 16
Bug Hunt 2020 [cancelled - industrial action] new (5 of 5) CANCELLED 13:00 - 15:00 Cambridge University Library, IT Training Room

This programme is an opportunity to learn, through practical experience and shared investigation, how to apply digital methods for exploring and analysing a body of archival texts. The core of the programme will be 5 x 2 hour classroom based sessions supplemented by group and individual work on tasks related to the project design, delivery and documentation in between sessions. In addition to attending all five face-to-face sessions, participants should set aside an additional 8-10 hours over the duration of the course for work on project-related tasks.

During the programme we’ll work together on a particular topic: how insects were represented in books created for children in the 19th century. This question will help us to think about how children’s encounters with the natural world might have been framed and shaped by their reading. We’ll work on digital collections of 19th century children’s books exploring how such collections are built and how they can be used for machine reading. We’ll develop specific research questions and you’ll learn how to explore them using different tools for textual stylistic analysis. At the end, we’ll present findings and consider the implications of what we’ve discovered.

Topics covered include;

• The development of methods for machine reading the archive – ideas, motivations and ethics • Children’s books of the long 19th century – a beginner’s guide • Designing a small-scale investigation • Building a collection of digital texts • Transforming texts into searchable data • Analysing stylistic patterns in the data

Wed 17
Game Design: an introduction for researchers [remote delivery] new (1 of 4) In progress 16:00 - 16:45 Cambridge Digital Humanities Online

Emma Reay is a third-year PhD researcher at the University of Cambridge and an associate lecturer at Anglia Ruskin University. Her current project explores depictions of children in videogames, and her research interests include representation studies, children's digital media, gaming and education, and playful activism.

Adam Dixon is a game designer and writer who makes both physical and digital games. He has worked on everything from big public games that involve running around cities to narrative video games about learning scientific skills. Much of his work has involved working with museums and research organisations such as the Wellcome Trust, Science Museum, Nottingham Trent University and the V&A. This has included designing games, using play for public research engagement and most recently, teaching teenagers to create digital games for Wellcome Collection’s Play Well exhibition. Outside of that he works and releases his own games including roleplaying games, LARPs and interactive fiction.

Applications https://www.cdh.cam.ac.uk/file/cdhgamedesign201920applicationdocx-0 should be returned to CDH Learning (learning@cdh.cam.ac.uk) by Wednesday 10 June 2020. Successful applicants will be notified by 15 June 2020.

This online course will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games. Examples will focus on game design in research-related contexts, including using games as part of your research process and to communicate research outcomes to diverse audiences.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the sessions.

Topics covered:

  • Game design basics
  • A chance to play and consider thoughtful games
  • Boxing in
  • Planning games
  • Making games
  • Bitsy and Twine
  • Playtesting and iteration

Format

The course will be delivered online, with live teaching sessions taking place on Zoom.

  • Weds 17 June, 4pm BST: Introduction (45 minutes)
  • Weds 24 June, 4pm BST: Game play feedback (45 minutes)
  • Weds 1 July, 4pm BST: Game design seminar (45 minutes)
  • Weds 15 July, 4pm BST: Final session (60 minutes with break)

A CRASSH blog post was created for the originally scheduled session which may be of interest to read and can be found here: http://www.crassh.cam.ac.uk/blog/post/Play-as-Research-Practice

Wed 24
Game Design: an introduction for researchers [remote delivery] new (2 of 4) In progress 16:00 - 16:45 Cambridge Digital Humanities Online

Emma Reay is a third-year PhD researcher at the University of Cambridge and an associate lecturer at Anglia Ruskin University. Her current project explores depictions of children in videogames, and her research interests include representation studies, children's digital media, gaming and education, and playful activism.

Adam Dixon is a game designer and writer who makes both physical and digital games. He has worked on everything from big public games that involve running around cities to narrative video games about learning scientific skills. Much of his work has involved working with museums and research organisations such as the Wellcome Trust, Science Museum, Nottingham Trent University and the V&A. This has included designing games, using play for public research engagement and most recently, teaching teenagers to create digital games for Wellcome Collection’s Play Well exhibition. Outside of that he works and releases his own games including roleplaying games, LARPs and interactive fiction.

Applications https://www.cdh.cam.ac.uk/file/cdhgamedesign201920applicationdocx-0 should be returned to CDH Learning (learning@cdh.cam.ac.uk) by Wednesday 10 June 2020. Successful applicants will be notified by 15 June 2020.

This online course will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games. Examples will focus on game design in research-related contexts, including using games as part of your research process and to communicate research outcomes to diverse audiences.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the sessions.

Topics covered:

  • Game design basics
  • A chance to play and consider thoughtful games
  • Boxing in
  • Planning games
  • Making games
  • Bitsy and Twine
  • Playtesting and iteration

Format

The course will be delivered online, with live teaching sessions taking place on Zoom.

  • Weds 17 June, 4pm BST: Introduction (45 minutes)
  • Weds 24 June, 4pm BST: Game play feedback (45 minutes)
  • Weds 1 July, 4pm BST: Game design seminar (45 minutes)
  • Weds 15 July, 4pm BST: Final session (60 minutes with break)

A CRASSH blog post was created for the originally scheduled session which may be of interest to read and can be found here: http://www.crassh.cam.ac.uk/blog/post/Play-as-Research-Practice

July 2020

Wed 1
Game Design: an introduction for researchers [remote delivery] new (3 of 4) In progress 16:00 - 16:45 Cambridge Digital Humanities Online

Emma Reay is a third-year PhD researcher at the University of Cambridge and an associate lecturer at Anglia Ruskin University. Her current project explores depictions of children in videogames, and her research interests include representation studies, children's digital media, gaming and education, and playful activism.

Adam Dixon is a game designer and writer who makes both physical and digital games. He has worked on everything from big public games that involve running around cities to narrative video games about learning scientific skills. Much of his work has involved working with museums and research organisations such as the Wellcome Trust, Science Museum, Nottingham Trent University and the V&A. This has included designing games, using play for public research engagement and most recently, teaching teenagers to create digital games for Wellcome Collection’s Play Well exhibition. Outside of that he works and releases his own games including roleplaying games, LARPs and interactive fiction.

Applications https://www.cdh.cam.ac.uk/file/cdhgamedesign201920applicationdocx-0 should be returned to CDH Learning (learning@cdh.cam.ac.uk) by Wednesday 10 June 2020. Successful applicants will be notified by 15 June 2020.

This online course will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games. Examples will focus on game design in research-related contexts, including using games as part of your research process and to communicate research outcomes to diverse audiences.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the sessions.

Topics covered:

  • Game design basics
  • A chance to play and consider thoughtful games
  • Boxing in
  • Planning games
  • Making games
  • Bitsy and Twine
  • Playtesting and iteration

Format

The course will be delivered online, with live teaching sessions taking place on Zoom.

  • Weds 17 June, 4pm BST: Introduction (45 minutes)
  • Weds 24 June, 4pm BST: Game play feedback (45 minutes)
  • Weds 1 July, 4pm BST: Game design seminar (45 minutes)
  • Weds 15 July, 4pm BST: Final session (60 minutes with break)

A CRASSH blog post was created for the originally scheduled session which may be of interest to read and can be found here: http://www.crassh.cam.ac.uk/blog/post/Play-as-Research-Practice

Wed 15
Game Design: an introduction for researchers [remote delivery] new (4 of 4) In progress 16:00 - 17:00 Cambridge Digital Humanities Online

Emma Reay is a third-year PhD researcher at the University of Cambridge and an associate lecturer at Anglia Ruskin University. Her current project explores depictions of children in videogames, and her research interests include representation studies, children's digital media, gaming and education, and playful activism.

Adam Dixon is a game designer and writer who makes both physical and digital games. He has worked on everything from big public games that involve running around cities to narrative video games about learning scientific skills. Much of his work has involved working with museums and research organisations such as the Wellcome Trust, Science Museum, Nottingham Trent University and the V&A. This has included designing games, using play for public research engagement and most recently, teaching teenagers to create digital games for Wellcome Collection’s Play Well exhibition. Outside of that he works and releases his own games including roleplaying games, LARPs and interactive fiction.

Applications https://www.cdh.cam.ac.uk/file/cdhgamedesign201920applicationdocx-0 should be returned to CDH Learning (learning@cdh.cam.ac.uk) by Wednesday 10 June 2020. Successful applicants will be notified by 15 June 2020.

This online course will introduce participants to the practice of game design. It will explore the different ways that digital and analogue games are designed, particularly how you can design with intent to communicate a mood, theme or message. Participants will learn game design skills - such as boxing-in, design documents and prototyping – alongside opportunities to test them out by creating their own short games. Examples will focus on game design in research-related contexts, including using games as part of your research process and to communicate research outcomes to diverse audiences.

The sessions focus on game design, how to shape mechanics and play experiences, so no technical skills are needed. Participants will create their short games using both non-digital tools and simple, free software that will be taught in the sessions.

Topics covered:

  • Game design basics
  • A chance to play and consider thoughtful games
  • Boxing in
  • Planning games
  • Making games
  • Bitsy and Twine
  • Playtesting and iteration

Format

The course will be delivered online, with live teaching sessions taking place on Zoom.

  • Weds 17 June, 4pm BST: Introduction (45 minutes)
  • Weds 24 June, 4pm BST: Game play feedback (45 minutes)
  • Weds 1 July, 4pm BST: Game design seminar (45 minutes)
  • Weds 15 July, 4pm BST: Final session (60 minutes with break)

A CRASSH blog post was created for the originally scheduled session which may be of interest to read and can be found here: http://www.crassh.cam.ac.uk/blog/post/Play-as-Research-Practice